|
AC |
Each model has a number of actions (AC) which may be expended in a number of ways as listed above. |
|
RA |
The ranged attack value details how good the model is at using ranged weaponry. |
|
CC |
The close combat value determines how good the model is at fighting against other models in base to base contact. |
|
ST |
When resolving close combat attacks, the models strength is used (unless the model has a powered close combat weapon). |
|
T |
When the model takes a hit from a ranged weapon or a close combat weapon, the models toughness value will determine its ability to withstand the damaging effect of the weapon. |
|
W |
Most models will only be able to suffer a single wound before they are removed as a casualty. |
|
CO |
In the thick of the fighting, a models command value reflects its ability to stay calm and in control in the face of devastating losses. |
|
AR |
Some models may wear protective armour or have a natural inate carapace shell to help withstand the effects of attacks. |
|
UC |
The use cost of the weapon denotes how many actions (AC) are required for the weapon to be used once. |
|
SR |
Targets at short range (SR) are usually easier to hit than those further away. There is usually a to hit bonus for targets at short range (SR). |
|
MR |
Medium range (MR) denotes the maximun middle distance a weapon may be usd at. |
|
LR |
The furthest range a weapon may reach is denoted by its long range (MR) characteristic. |
|
RoA |
Some weapons are able to unleash several rounds when fired, this is denoted by the weapons rate of attack (RoA). For each point of rate of attack (RoA), a single dice is rolled. |
|
ST |
Ranged weapons have a strength (ST) value which represents how effective the weapon is at damaging a target. |
|
DA |
The majority of weapons will inflict a single point of damage (DA) if they successfully wound a target. More powerful support weapons may inflict more than one point of damage (DA). |
| Weapon | UC | SR | MR | LR | RoA | ST | DA |
| Chain Sword | 6 | Close Combat | 2 | +1 | 1 |
 |
| Special Rules | Penetration Modifier (PM) -1 |