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Scenario Zone
There is nothing wrong with simply having two opposing forces attacking each other across a tabletop, but to add some extra tactical considerations and variety to your games, you can play a scenario based game.
sce·nar·i·o (si-nâr'e--o-', -när'-, -na-r'-)
n. pl. sce·nar·i·os
- An outline of the plot of a dramatic or literary work.
- Screenplay
- An outline for a screenplay.
- A treatment for a screenplay.
- A screenplay.
- An outline or model of an expected or supposed sequence of events.
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A scenario is simply a storyline applied to the game. It may take the form of a simple set of objectives, or it may be a more complex narrative linking one game to another and thus creating a campaign.
When designing a scenario, don't feel bad about stealing the plotline from a movie or a book, or recreating a famous battle from history. History is littered with famous or infamous confrontations such as The Battle Of The Little Big Horn or Rorkes Drift.

The Defence of Rorkes Drift South Africa, January 1879
You may decide to play a "no hope" scenario where a defending force is vastly outnumbered, the objective being to see how many turns you can hold out for...
Submitted Scenarios
The following scenarios have been submitted by No Limits players and are supplied here for all to enjoy.
Table Grid
A tabletop can be divided into a simple grid with each area of the grid corresponding to an area on the battlefield.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
| 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
| 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
Planning A Scenario
The Table Grid can be used to record the locations of specific terrain features if required in a scenario. For example, a Take and Hold scenario may require the terrain feature to be captured to be positioned in the center of the table in cells 25 and 26. Opposing forces could then start from deployed zones 9, 10, 19, 20 for one side and 31, 32, 41 and 42 for the opposing side.
Random Table
To randomly determine the location of terrain feature, firstly select the item to be placed and then roll 1D10 to determine the column position and then roll 1D5 (which is rollong a D10 and dividing the result in half) for the row position.
| | 1D10 Result |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
1D10 Result | 1-2 |  |  |  |  |  |  |  |  |  |  |
| 3-4 | | | | | | | | | | |
| 5-6 | | | | | | | | | | |
| 7-8 | | | | | | | | | | |
| 9-10 | | | | | | | | | | |
So to position a random hill, I roll 1D10 to determine the column and I get a 7. I then roll 1D10 to find the row number and I get a 5 which equates to row 3.
Ideas In Brief
- Take and Hold - Designate a terrain feature such as a bunker or a hill and the side in command of the area gains 150 Battle Points.
- Capture an Enemy - Perhaps not the enemy leader, as he will be a reasonably powerful fighter and not want to get caught, a more likely target could be a non-combatant model such as a scientist or a politician.

Stormtroopers advance!

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