Weapons Locker


This section details all close combat weapons officially approved by the No Limits authors.


Close Combat Weapon Database

A

WeaponUCSRMRLRRoASTDA
Annihilator Glove7Close Combat172
Special RulesPenetration Modifier (-2)
Points27 

WeaponUCSRMRLRRoASTDA
Axe4Close Combat1+11
Special RulesPenetration Modifier (-1)
Points4 

B

WeaponUCSRMRLRRoASTDA
Bayonet4-1Close Combat1+11
Special RulesEquipment
Only be used if charging (UC reduced by 25%)
Penetration Modifier (-1)
Charge weapon (4 points - 50%)
Points2 

WeaponUCSRMRLRRoASTDA
Blast Lance8-2Close Combat182
Special RulesOnly be used if charging (UC reduced by 25%)
2" Reach
Knock Prone
Penetration Modifier (-1)
Single use weapon (39 points - 75%)
Points10 

C

WeaponUCSRMRLRRoASTDA
Chain Fist6Close Combat162
Special RulesPenetration Modifier (-1)
Points19 

WeaponUCSRMRLRRoASTDA
Chainsword5Close Combat171
Special RulesPenetration Modifier (-2)
Points17 

E

WeaponUCSRMRLRRoASTDA
Energy Sword6Close Combat261
Special Rules 
Points13 

WeaponUCSRMRLRRoASTDA
Electro Lance6-1Close Combat271
Special RulesOnly be used if charging (UC reduced by 25%)
2" Reach
Charge weapon (24 points - 50%)
Points12 

WeaponUCSRMRLRRoASTDA
Electro Lasher6Close Combat171
Special RulesReach 2"
Points18 

H

WeaponUCSRMRLRRoASTDA
Heavy Power Claw7Close Combat271
Special RulesPenetration Modifier (-1)
Points21 

I

WeaponUCSRMRLRRoASTDA
Iron Fist4Close Combat1+11
Special Rules 
Points3 

P

WeaponUCSRMRLRRoASTDA
Power Claw6Close Combat171
Special RulesPenetration Modifier (-2)
Points15 

WeaponUCSRMRLRRoASTDA
Power Gauntlet7Close Combat181
Special RulesPenetration Modifier (-2)
Points24 

WeaponUCSRMRLRRoASTDA
Power Grappler5Close Combat161
Special RulesPenetration Modifier (-1)
Points9 

WeaponUCSRMRLRRoASTDA
Power Fist7Close Combat271
Special RulesPenetration Modifier (-1)
Points21 

WeaponUCSRMRLRRoASTDA
Power Glove6Close Combat171
Special RulesPenetration Modifier (-2)
Points17 

Q

WeaponUCSRMRLRRoASTDA
Quarter Staff5Close Combat2+11
Special Rules2" Reach
Points12 

R

WeaponUCSRMRLRRoASTDA
Runesword6Close Combat2+21
Special RulesPenetration Modifier (-2)
Points19 

S

WeaponUCSRMRLRRoASTDA
Shard Injector6Close Combat171
Special RulesPenetration Modifier (-2)
Liquefying
When a target model is damaged by a Shard Injector, place a single liquefying counter next to the target. At the end of each game turn, a target model which has been previously damaged by a Shard Injector will suffer another immediate strength (ST) 7 damage roll. There is no need to roll to hit and the target does not get an armour save, just the damage roll is made.
Points23 

WeaponUCSRMRLRRoASTDA
Sword4Close Combat1+11
Special Rules 
Points3 




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