| Weapon | UC | SR | MR | LR | RoA | ST | DA |
| Annihilator Glove | 7 | Close Combat | 1 | 7 | 2 |
 |
| Special Rules | Penetration Modifier (-2) |
| Points | 27 | |
| Weapon | UC | SR | MR | LR | RoA | ST | DA |
| Axe | 4 | Close Combat | 1 | +1 | 1 |
 |
| Special Rules | Penetration Modifier (-1) |
| Points | 4 | |
| Weapon | UC | SR | MR | LR | RoA | ST | DA |
| Bayonet | 4-1 | Close Combat | 1 | +1 | 1 |
 |
| Special Rules | Equipment Only be used if charging (UC reduced by 25%) Penetration Modifier (-1) Charge weapon (4 points - 50%) |
| Points | 2 | |
| Weapon | UC | SR | MR | LR | RoA | ST | DA |
| Blast Lance | 8-2 | Close Combat | 1 | 8 | 2 |
 |
| Special Rules | Only be used if charging (UC reduced by 25%) 2" Reach Knock Prone Penetration Modifier (-1) Single use weapon (39 points - 75%) |
| Points | 10 | |
| Weapon | UC | SR | MR | LR | RoA | ST | DA |
| Chain Fist | 6 | Close Combat | 1 | 6 | 2 |
 |
| Special Rules | Penetration Modifier (-1) |
| Points | 19 | |
| Weapon | UC | SR | MR | LR | RoA | ST | DA |
| Chainsword | 5 | Close Combat | 1 | 7 | 1 |
 |
| Special Rules | Penetration Modifier (-2) |
| Points | 17 | |
| Weapon | UC | SR | MR | LR | RoA | ST | DA |
| Electro Lance | 6-1 | Close Combat | 2 | 7 | 1 |
 |
| Special Rules | Only be used if charging (UC reduced by 25%) 2" Reach Charge weapon (24 points - 50%) |
| Points | 12 | |
| Weapon | UC | SR | MR | LR | RoA | ST | DA |
| Heavy Power Claw | 7 | Close Combat | 2 | 7 | 1 |
 |
| Special Rules | Penetration Modifier (-1) |
| Points | 21 | |
| Weapon | UC | SR | MR | LR | RoA | ST | DA |
| Power Claw | 6 | Close Combat | 1 | 7 | 1 |
 |
| Special Rules | Penetration Modifier (-2) |
| Points | 15 | |
| Weapon | UC | SR | MR | LR | RoA | ST | DA |
| Power Gauntlet | 7 | Close Combat | 1 | 8 | 1 |
 |
| Special Rules | Penetration Modifier (-2) |
| Points | 24 | |
| Weapon | UC | SR | MR | LR | RoA | ST | DA |
| Power Grappler | 5 | Close Combat | 1 | 6 | 1 |
 |
| Special Rules | Penetration Modifier (-1) |
| Points | 9 | |
| Weapon | UC | SR | MR | LR | RoA | ST | DA |
| Power Fist | 7 | Close Combat | 2 | 7 | 1 |
 |
| Special Rules | Penetration Modifier (-1) |
| Points | 21 | |
| Weapon | UC | SR | MR | LR | RoA | ST | DA |
| Power Glove | 6 | Close Combat | 1 | 7 | 1 |
 |
| Special Rules | Penetration Modifier (-2) |
| Points | 17 | |
| Weapon | UC | SR | MR | LR | RoA | ST | DA |
| Runesword | 6 | Close Combat | 2 | +2 | 1 |
 |
| Special Rules | Penetration Modifier (-2) |
| Points | 19 | |
| Weapon | UC | SR | MR | LR | RoA | ST | DA |
| Shard Injector | 6 | Close Combat | 1 | 7 | 1 |
 |
| Special Rules | Penetration Modifier (-2) Liquefying When a target model is damaged by a Shard Injector, place a single liquefying counter next to the target. At the end of each game turn, a target model which has been previously damaged by a Shard Injector will suffer another immediate strength (ST) 7 damage roll. There is no need to roll to hit and the target does not get an armour save, just the damage roll is made. |
| Points | 23 | |