| Weapon | UC | SR | MR | LR | RoA | ST | DA |
| Attack (1:0) | 3 | Close Combat | 1 | +0 | 1 |
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| Special Rules | Every type of model can perform a basic improvised attack. Regardless of weapons or special attacks, any creature, humanoid or alien, can perform an improvised attack at the models base strength (ST). |
| Points | Free | |
| Weapon | UC | SR | MR | LR | RoA | ST | DA |
| Attack (2:2) -1 | 6 | Close Combat | 2 | +2 | 1 |
 |
| Special Rules | Penetration Modifier (-1) |
| Points | 15 | |
| Weapon | UC | SR | MR | LR | RoA | ST | DA |
| Tail | 5 | Close Combat | 1 | +0 | 1 |
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| Special Rules | Trait A tail attack starts directly to the center rear of the model and sweeps around in a 180 degree arc to the front of the model. When the tail attack is declared, the path of the tail (either to one side or the other of the model) is announced. The tail attack automatically strikes all models within 1" of the base of the model at a normal strength (ST). Armour saves may be taken as normal. |
| Points | 4 | |