Weapons Locker


Not all models use weapon that is carried. Most alien creatures have a natural attack mode of some description. Various examples of creature attacks are given here. They are not specifically given names. An attack at strength (ST) +2 could equally be used by a creatures jaws or its claws. It is up to the designer of the creature to allocate attacks best suited to the model.


Creature Attacks Database
The creature attacks are suffixed with a number in parenthesis, such as (1:1). The first number denotes the rate of attack (RoA) and the second number denotes a strength (ST) bonus that is added to the models base strength (ST).

A

WeaponUCSRMRLRRoASTDA
Attack (1:0)3Close Combat1+01
Special RulesEvery type of model can perform a basic improvised attack. Regardless of weapons or special attacks, any creature, humanoid or alien, can perform an improvised attack at the models base strength (ST).
PointsFree 

WeaponUCSRMRLRRoASTDA
Attack (1:1)4Close Combat1+11
Special Rules 
Points3 

WeaponUCSRMRLRRoASTDA
Attack (2:0)4Close Combat2+01
Special Rules 
Points5 

WeaponUCSRMRLRRoASTDA
Attack (2:1)5Close Combat2+11
Special Rules 
Points8 

WeaponUCSRMRLRRoASTDA
Attack (2:2)6Close Combat2+21
Special Rules 
Points13 

WeaponUCSRMRLRRoASTDA
Attack (2:2) -16Close Combat2+21
Special RulesPenetration Modifier (-1)
Points15 

T

WeaponUCSRMRLRRoASTDA
Tail5Close Combat1+01
Special RulesTrait
A tail attack starts directly to the center rear of the model and sweeps around in a 180 degree arc to the front of the model. When the tail attack is declared, the path of the tail (either to one side or the other of the model) is announced. The tail attack automatically strikes all models within 1" of the base of the model at a normal strength (ST). Armour saves may be taken as normal.
Points4 




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