Whats New?

I don't think there has ever been a set of wargames rules released that did not require subsequent updates; at the very least, a comprehensive FAQ or errata. No Limits will be the same. With any game system that is designed to evolve, new force lists and ideas will require some tweaking to the rules from time to time.

This section details a revision history of the main rules. When an update is posted, a summary of the changes will be listed here. In most cases, it should be just a matter of
downloading the updated version of the rules and just printing the pages required.




Main Rules

Date
Update
Type
 



20th September
2007
Version 1.3
Section 1 Update

  • Added dropping grenade rules to Page 38.
  • Save a tree, only reprint page 38 if you already have the rules!
  Section 2 Update
  • Added residual damage weapon traits.
  • Added twin-linked weapon trait.
  Section 4 Update
  • Added generator equipment cards.



9th September
2007
Version 1.2

Section 2 Update
  • Fixed the Use Cost of the Chainsword on Page 26.
  • Fixed the Use Cost table for Powered Close Combat weapons on Page 26.
  • Save a tree, only reprint page 26 if you already have the rules!



4th October
2006
Version 1.2 Major Update
  • Rules split into four sections; Main Rules, Abilities & Hardware, Force Creator and Cards & Templates.
  • NEW: Rules for small models.
  • UPDATE: Wooded area terrain rules options.
  • UPDATE: Coherency options for urban conflicts.
  • UPDATE: Template hits against large and very large targets.
  • UPDATE: Models may make a single ranged attack per activation.
  • NEW: Shooting from different elevations.
  • NEW: Shooting from the hip, rules for run and shoot.
  • NEW: Move and shoot rule for vehicles.
  • NEW: Self destructing models.
  • Close combat multiple attacks examples.
  • UPDATE: Removing casualties.
  • NEW: Residual damage rules, inflicting damage to targets on subsequent turns.
  • NEW: Heroic Rallying.
  • UPDATE: Jump Up for zero actions.
  • NEW: Hurl attack for creatures.
  • NEW: Find Weakness ability.
  • NEW: Expert Landing ability.
  • NEW: Mobility ability.
  • NEW: Sacrifice ability.
  • NEW: Stability ability.
  • NEW: Unshakable ability.
  • NEW: Stomp attack trait.
  • NEW: Accelerant equipment.
  • NEW: Actuators equipment.
  • UPDATE: Powered armour renamed to enhanced armour save.
  • NEW: Make smoke equipment.
  • NEW: Remote detonator equipment.
  • NEW: Weapon traits; backfire, bio-feedback, bulky, EMP, one-shot
  • New weapons added.
  • New psionic effects.
  • New weapon creation effects; residual damage, creating self destructing models.



11th June
2006
Version 1.1c Minor Corrections
  • Expanded on use cost of powered close combat weapons on page 82.
  • Changed a few non-critical images.
  • Updated credits on page 2.



28th June
2006
Version 1.1b Minor Corrections
  • Various corrections to sentences, some missing words that you would probably not even notice.



24th May
2006
Version 1.1 Medium Corrections
  • Added a restriction for wheeled vehicle turning on page 22.
  • Added wooded cover protection explanation on pages 25 and 26.
  • Added further Target Selection explanation on page 26.
  • Additional text on multiple attacks to cover those close combat specialists with more than two (!) close combat weapons on page 39.
  • Removing casualties additional explanation on page 45.
  • Added aiming restriction to Hive Mind models on page 58.
  • Corrected points cost of Vehicle Smoke Grenade Launcher to 5 points on page 60.
  • Corrected points cost of Shotgun to 6 points on page 61.
  • Corrected use cost of HMG to 8 actions (AC) on page 64.
  • Corrected points cost of Frag Genade Launcher to 19 points, Frag Missile Launcher to 30 points, 4" Smoke to +5 points, HE Missile Launcher to 29 points, Field Cannon (increased range) to 33 points on page 64.
  • Corrected points cost of 4" Smoke to +5 points on page 66.
  • Reduced the Armour Save modifiers based on the standard weapon strength (ST), pages 12, 44, 81, 88. Save modifiers now start at weapons with a strength (ST) of 6.
  • Added close combat weapon creation rules for Charge Restricted weapons on page 82.



9th May
2006
Minor Update
  • Added a scanner equipment item to page 60. Focal model description section correspondingly updated on page 76.
  • Corected the infiltration distance error to 10" on page 18 to match the 10" mentioned in the abilities section.



4th May
2006
Minor Update
  • Replaced a few references to close range (CR) with short range (SR) on pages 25, 32, 60 and the index (thanks Jonathan). Not critical, just an editing problem when converting the No Quarter rules.



26th April
2006
Minor Update
  • Corrected Heavy Blaster use cost (UC) from 6 to 5 (page 61).
  • Added a Stub Rifle to standard weapons (page 61).



20th March
2006
Medium Update
  • Multiple ranged attacks for models armed with two ranged weapons.
  • Additional examples for covering fire. This has resulted in page numbers changing from page 28 onwards.
  • Added a Bolt Gun to standard ranged weapons.
  • Immunity (n) Trait for large models added on page 56 (was page 55).
  • Spelling mistake on page 23, shhh don't tell anyone...



18th January
2006
Minor Update
  • What was the Ogre trait is now a general "Brute" trait for any appropriate large model. Only page 56 is affected.



8th January
2006
Minor Update
  • New rules for suppressing fire and the joining of lone survivors to other units. Pages 27 and 49 only.




Sovereign Skimmer painted by Chris Gilders
Model by Ground Zero Games ©



No Limits Wargames