| Attribute | Value | Why The Value | Points |
| AC | 9 | Bulky yet powerful, feral nature, not possessing too much speed. | +3 |
| RA | 2 | Unable to make any ranged attacks. | +0 |
| CC | 6 | Better than average close combat skill. | +6 |
| ST | 6 | The size of the jaws and arms allow the creature an exceptional standard strength value. | +11 |
| T | 6 | The size of the Hellbeast and its heavy skeletal structure should give it a good toughness. | +11 |
| W | 2 | As a larger than average creature with a bulky frame, 2 wounds were allocated. | +10 |
| CO | 7 | Above average command reflecting the creatures feral and demonic nature. | +9 |
| Sub Total Of Points | (50) |
| Attribute | Value | Why The Value | Points |
| Armour | 4 | Big and tough, equivilant of natural heavy armour. | +7 |
| Ability | Cavalry | Since the Hellbeast has four legs, it should be able to galop well. | +6 |
| Ability | Extra Attack (x2) | Between the creatures jaws and claws, an extra attack is justified to make this a effective close combat creature. | +8 |
| Trait | Armoured Hide | The thick skin on the demonic Hellbeast should give it an extra dice when attempting a save. | +5 |
| Comments | As the points total is reasonably high, this is designated an Elite model. | |
| Total Points | 76 |
| Name | AC | RA | CC | ST | T | W | CO |
| Hellbeast | 9 | 2 | 6 | 6 | 6 | 2 | 7 |
 |
| Weapons | Claws and Teeth (as profile Strength) |
| Armour | AR 4 |
| Special Rules | Cavalry Extra Attack (x2) Armoured Hide |
| Structure | Elite |
| Points | 76 |