| Attribute | Value | Why The Value | Points |
| AC | 8 | Standard number of actions (AC) for a rank and file model. | +0 |
| RA | 2 | Unable to make any ranged attacks. | +0 |
| CC | 5 | A close combat (CC) value of 5 gives the beastmen a 50% chance of hitting a target in melee. | +4 |
| ST | 5 | Their beastial nature gives them a good strength (ST) value. Remember that a close combat weapon will usually give a strength bonus in melee. | +7 |
| T | 5 | The beastmen have a slightly better than average toughness (T) value. | +7 |
| W | 1 | As a standard rank and file model, the beastman has a single wound (W). | +0 |
| CO | 6 | Although feral in nature, these beastmen have a reasonable command (CO) value. | +6 |
| Sub Total Of Points | (24) |
| Attribute | Value | Why The Value | Points |
| Armour | 0 | These beastman models are not wearing any armour and so do not get an armour value! The Heresy Miniatures Beastmen are provided with an optional wooden shield, so if included on the model would give them an armour (AR) value of 1 and cost +1 point. | +0 |
| Weapons | Axe | I always prefer to have the points paid for the weapon the model is actually holding. This profile is for a beastman with an Axe, the additional points are +4. A Sword would be +3 points and a Spear would be +4 points. | +4 |
| Total Points With Axe | 28 |